Quest text adventures is a software package that allows people with no coding knowledge, like me, to write text adventure games. One thing I learned was how to set variables. Like, if you want a bunch of bananas to have a specific number of bananas, then you can eat them one at a time, this can be done with variables. You set up the game with a random number of bananas in the bunch, call it bananas.count = 12. Then, when the player issues a command to eat a banana, the code says bananas.count -1 which now changes the attribute to 11 bananas. When banana.count = 0 a message is printed 'there are no more bananas'. I will try to figure out how to put scripts into the blog just for fun, maybe there is a way to do it in HTML.
The painting is an abstraction of the whole idea of random variables, you see a table with various objects floating around on a table. It was also a palette cleanser; the other day I dropped my palette and it hit the asphalt, which caused it to break into pieces finally. I have a backup so its not a big deal. Now I just need to use up the leftover paint on the broken palette.
Quest Variables, watercolour 9 x 12" watercolour paper, February 2025
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